Escape The Black and White House Walkthrough (Cool Math Games) (2024)

If you’re a fan of virtual escape room games like me, Cool Math Games is a great place to while away the downtime hours. If you’re stuck with any of the puzzles in Escape the Black and White House, read below for my complete walkthrough.

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Table of Contents

Escape The Black and White House Walkthrough Guide

Room 2: The Kitchen

Room 3: The Living Room

Room 4: Upstairs

Room 5: The Bedroom

Finding all the magnetic balls

Escape The Black and White House Walkthrough Guide

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You start the game having fallen asleep at home and then woken up in a strange room, where everything is black and white. You can navigate rooms by clicking the arrows on the screen, while any objects you can interact with will change the cursor to a hand.

Select either the left or right arrow, then click the boxes on the right of the screen (a1) to find and pick up a Battery Pack. Also, note the word BLOB written on the box on the shelf (a2).

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Shortcut: You can use the image above to open the case on the shelves (a3) to find some Fish Drops. You won’t discover this code until later but you can use it now.

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Return to the first screen, put the code 8078 into the lock on the suitcase (b1), because this is BLOB upside down, and take the Drill. Select the battery pack in your inventory, then click the drill to combine them to get a Drill, Ready To Use.

Flip the screens once more and use the drill on the barrel (a4) to empty its contents. You can now collect the Barrel. Place the barrel under the door by clicking the door (b2) and click the door to move into the next room.

Room 2: The Kitchen

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Open the second cupboard from the right (c1) to find a Bottle of Cleaner, and then click the left arrow.

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Take the Drawer Knob from the fruit bowl on the table (d1), and then click left once more.

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Select the phone on the wall (e1) to see a code on the screen, #3839, and then go back to the kitchen table screen and click the door to go through.

Room 3: The Living Room

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Click the floor under the sofa to find and pick up a DVD (f1) and then turn to your left.

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Add the drawer knob to the drawer (g1) and then open it to find some Matches.

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Move left once more and note the markings on the five books on the lower right shelf (h1), which are middle, top, bottom, top, middle. Click the TV buttons (h2) to pop open the DVD tray, add the DVD, and note the pattern below Disk Read Error (this gives you the secret code mentioned above in the first room).

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Go left again and click the squares near the bottom of the grandfather clock (i1) so that they match the pattern on the books you just discovered. A Magnetic Ball will appear in the same spot, so pick it up. Use the matches to light the fire (i2) and then take the White Key that appears on the statue’s head (i3). If you haven’t already, you can now go through the door next to the sofa (f2) to return to the kitchen, use the white key on the door next to the bin (e2) to regain access to the basement, and get the fish drops.

Room 4: Upstairs

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Select the stairs next to the sofa in the living room (f3) to move upstairs. Use the fish drops on the fish tank (j1) to reveal and take the Black Key that appears on top of the tank.

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Open the door on the left (j2) and enter the bathroom. Click the tap (k1) to turn on the cold water and then open the cupboard above (k2) to find a Toothbrush. Use the matches to light both candles above the bath (k3) to reveal a pattern on the mirror.

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Head downstairs and use the code you just got from the bathroom mirror (see above) to open the box on the shelf to the right of the TV (h3). Take the Screwdriver. Return to the landing with the fish tank and use the black key to open the other door (j3) to enter the bedroom.

Room 5: The Bedroom

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Turn to the desk and open the top drawer of the cabinet (l1) to find an Old Record.

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Switch to the right and notice the clock (m1) says 6:38, but the hint asks what they would be in the 24-hour clock (so 1838). Click the book on the shelf below the clock (m2) to find a code, with numbers matching up to symbols.

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Move right once more and enter 1838 into the lock on the sliding doors to open them. Take the Empty Cup from inside (n1) and then head back to the bathroom. Use the empty cup in the sink there to get a Cup of Water. Return to the bedroom and use the cup of water on the plant next to the sliding doors (n2), which reveals a second Magnetic Ball (take it).

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Use the spray on the mirror above the plant pot next to the door in the bedroom (o1), and then use the toothbrush to wipe the mirror clean and reveal an arrow code (right, up, left, down, right). You can now use this code on the box on the righthand table by the bed (m3) to open it and find a third Magnetic Ball.

Finding all the magnetic balls

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Go right back down into the basement and place the old record on the record player (b3). Note that the record playing is ELVIS. This is the code you need to open the box underneath the fish tank upstairs (j4), from which you can grab a fourth Magnetic Ball.

This just leaves the box next to the door in the bedroom (o2). The code you need is OEOY (from 3, 8, 3, 9, which was the number on the telephone, via the symbols in the book by the bed). See the image above. This gives you your fifth and final Magnetic Ball.

Use the screwdriver to remove the heart painting on the wall next to the bed (m4) to discover a safe. Add the five magnetic balls to it, click the lever, and open the safe to find a Silver Key. Go back downstairs, use the key on the door next to the chest of drawers (g2), and you can finally escape the black and white house!

For more great free escape game walkthroughs here at Pro Game Guides, check out How to beat Trace Escape Room – Trace Walkthrough and How to beat Must Escape the Haunted House (Cool Math Games)!

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Escape The Black and White House Walkthrough (Cool Math Games) (2024)
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